CONTROLS


BASIC MOVES

: Action button. Each character has a specific use for this button. Read below for more info.
in free fall: Roll into a ball. Allows further execution of double jump moves.
or : Jump.
+ /: Spin Dash. Roll up into a ball and shoot off at supersonic speeds to destroy enemies.
+ : Transform into Super form (requires all Chaos Emeralds). Use the same button combination while Super to de-transform, returning you into your normal state.


CHARACTER-SPECIFIC ABILITIES

Sonic's gameplay is based on pure, unadulterated speed.

: Light Dash. Dash towards a path of rings at supersonic speeds!
Double jump when near an enemy or monitor: Homing Attack. Zoom towards any nearby enemy (Dr Eggman's badniks or Eggpod) or monitor at supersonic speeds to destroy them.
Double jump when not near a target: Jump Dash. Zoom forward at high speeds to pick up more speed.
+Double jump: Light Speed Attack. Zoom towards all available targets within a certain range and destroy them all, one after another. For each additional target other than the first, there is a cost of five rings to continue attacking more targets.
+Jump: Super Peel-Out. Sonic stands in place, moving his legs into a figure-eight shape. Release the buttons to shoot off in a burst of speed.

While Super...

Double jump when not near a target: Super Air Dash. Hold a direction on the second button press to shoot off in that direction at supersonic speeds.
+Jump (with S monitor): Flight. When at full speed, jump into the air and hold the A button to defy gravity and fly in a straight line at your current vertical height.


Mighty's gameplay is primarily centered around the different shield powerups you can obtain in the game. He has the ability to store up to four different shields in his shield inventory, displayed in the bottom right corner of the screen. Switching shields in mid-air allows you to chain various shield moves together. Use it to your advantage.

: Light Dash. Dash towards a path of rings at supersonic speeds!
Double jump without an elemental shield: Insta-Shield. Produces a small shield around Mighty, which extends his attacking range, as well as temporarily protects him from being attacked.
Double jump with the Fire Shield: Fire Dash. Shoot off in the current direction you're facing in a burst of speed.
Double jump with the Lightning Shield: Lightning Jump. Double your jump height by executing another jump in midair!
Double jump with the Bubble Shield: Bubble Bounce. Bounce off the ground repeatedly by pressing jump in midair.
: Shield swap. Change between currently stored shields displayed in the bottom right corner of the screen. Costs 5 rings.
+: Store currently held shield into the shield storage. Has no ring cost.

While Super... Mighty has the ability to stack all currently selected shields together in his super form, allowing him to use all abilities granted by currently equipped shields. During this time, the ability to swap shields is disabled (due to redundancy).

/+Jump with the Fire Shield: Fire Dash. Shoot off in the current direction you're facing in a burst of speed.
+Jump with the Lightning Shield: Lightning Jump. Double your jump height by executing another jump in midair!
+Jump with the Bubble Shield: Bubble Bounce. Bounce off the ground repeatedly by pressing jump in midair.
with the Normal Shield: Super Kill-all. Destroy all enemies currently on screen with a ring cost per enemy. Cost is lessened depending on how many shields you currently have equipped.
Collect S Monitor: When Mighty collects an S monitor, he automatically receives all possible shields, and they are also added to his current shield storage when you de-transform.


Shadow's gameplay is mostly centered around exploration, as well as taking advantage of ring-powered speed boosts to even things out. While he isn't very fast in his normal form, his super form really brings out his true power.

Double jump when not near a target: Double Jump. Double your jump height by executing another jump in midair.
Double jump when near an enemy or monitor: Homing Attack. Zoom towards any nearby enemy or monitor at supersonic speeds to destroy them.
+Double jump: Light Speed Attack. Zoom towards all available targets within a certain range and destroy them all, one after another. For each additional target other than the first, there is a cost of five rings to continue attacking more targets.
: Speed Boost. Shoot off in a burst of supersonic speed! Costs five rings per boost.

While Super...

: Chaos Control. Shadow shoots off at hyper speed, continue tapping A for extra acceleration or hold A button to keep hyper speed. Can only be initiated on the ground, but lasts in air as long as the A button is held and there are rings to fuel it. Hextuples your ring loss.
Jump+ (with S monitor): Chaos Blast. Destroy all enemies on screen instantly. Has no ring cost.


Tails's gameplay is, like Shadow's, focused on exploration. With the ability to fly, he can reach heights no other characters can.

Double jump: Flight. Continue hitting the jump button and Tails will fly even higher. Be warned, however, that he can't fly forever, so make sure you have a good place to land.
: Tails Attack. Tails will whip around, attacking nearby enemies, or open monitors with his two tails. Can be done on the ground or in the air, but not while flying. (Hint: press A while flying to roll into a ball, then A again quickly to use the attack. If you're fast enough, you can continue flying after the attack by pressing jump again.)

While Super...

: Super Tails Attack. Tails will do the same two-tail attack move as before, but now the range reaches to the very edge of the screen. Use it to snipe enemies the moment you see them.


Knuckles's gameplay is based on power. His powerful fists allow him to break certain barriers to reach previously unknown areas. Be warned, however, as Dr Eggman has filled these areas with booby traps.

Double jump: Glide. Continue holding down the jump button to glide so long as there is room. Use the Left and Right buttons to steer. You will slowly lose altitude however, so don't glide too close to spikes! You can defeat badniks and damage Eggman while gliding, by ramming them with your fists. When you let go if the jump button, you will fall, so make sure you have a place to land.

Glide into the ground to perform a short slide, which can also be used to damage enemies.
Glide into a wall to snap onto it, enabling you to climb. You do not need to hold the jump button. Use the Up and Down buttons to climb up and down the wall. Beware, not all walls are climbable! Press A, B, or C to hop off.