- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Enigma" format | |
- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Kosinski" format | |
- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Nemesis" format |
- | Injector File handling most data for Palmtree Panic Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Palmtree Panic Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Palmtree Panic Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Collision Chaos Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Collision Chaos Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Collision Chaos Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Tidal Tempest Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Tidal Tempest Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Tidal Tempest Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Quartz Quadrant Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Quartz Quadrant Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Quartz Quadrant Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Wacky Workbench Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Wacky Workbench Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Wacky Workbench Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Stardust Speedway Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Stardust Speedway Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Stardust Speedway Zone 3 Bad Future, inserted into the game file of the same name |
- | Injector File handling most data for Metallic Madness Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling most data for Metallic Madness Zone 3 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 1 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 1 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 1 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 1 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 2 Present, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 2 Past, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 2 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 2 Bad Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 3 Good Future, inserted into the game file of the same name | |
- | Injector File handling 8x8 Tile data for Metallic Madness Zone 3 Bad Future, inserted into the game file of the same name |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R1" / Palmtree Panic | |
- | Graphic file containing some of the global Object graphics for "R1" / Palmtree Panic | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R3" / Collision Chaos | |
- | Graphic file containing some of the global Object graphics for "R3" / Collision Chaos | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R4" / Tidal Tempest | |
- | Graphic file containing some of the global Object graphics for "R4" / Tidal Tempest | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R5" / Quartz Quadrant | |
- | Graphic file containing some of the global Object graphics for "R5" / Quartz Quadrant | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R6" / Wacky Workbench | |
- | Graphic file containing some of the global Object graphics for "R6" / Wacky Workbench | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R7" / Stardust Speedway | |
- | Graphic file containing some of the global Object graphics for "R7" / Stardust Speedway | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for "R8" / Metallic Madness | |
- | Graphic file containing some of the global Object graphics for "R8" / Metallic Madness |
- | Palmtree Panic Zone 1 Present | |
- | Palmtree Panic Zone 1 Past | |
- | Palmtree Panic Zone 1 Good Future | |
- | Palmtree Panic Zone 1 Bad Future | |
- | Palmtree Panic Zone 2 Present | |
- | Palmtree Panic Zone 2 Past | |
- | Palmtree Panic Zone 2 Good Future | |
- | Palmtree Panic Zone 2 Bad Future | |
- | Palmtree Panic Zone 3 Good Future | |
- | Palmtree Panic Zone 3 Bad Future | |
- | Collision Chaos Zone 1 Present | |
- | Collision Chaos Zone 1 Past | |
- | Collision Chaos Zone 1 Good Future | |
- | Collision Chaos Zone 1 Bad Future | |
- | Collision Chaos Zone 2 Present | |
- | Collision Chaos Zone 2 Past | |
- | Collision Chaos Zone 2 Good Future | |
- | Collision Chaos Zone 2 Bad Future | |
- | Collision Chaos Zone 3 Good Future | |
- | Collision Chaos Zone 3 Bad Future | |
- | Tidal Tempest Zone 1 Present | |
- | Tidal Tempest Zone 1 Past | |
- | Tidal Tempest Zone 1 Good Future | |
- | Tidal Tempest Zone 1 Bad Future | |
- | Tidal Tempest Zone 2 Present | |
- | Tidal Tempest Zone 2 Past | |
- | Tidal Tempest Zone 2 Good Future | |
- | Tidal Tempest Zone 2 Bad Future | |
- | Tidal Tempest Zone 3 Good Future | |
- | Tidal Tempest Zone 3 Bad Future | |
- | Quartz Quadrant Zone 1 Present | |
- | Quartz Quadrant Zone 1 Past | |
- | Quartz Quadrant Zone 1 Good Future | |
- | Quartz Quadrant Zone 1 Bad Future | |
- | Quartz Quadrant Zone 2 Present | |
- | Quartz Quadrant Zone 2 Past | |
- | Quartz Quadrant Zone 2 Good Future | |
- | Quartz Quadrant Zone 2 Bad Future | |
- | Quartz Quadrant Zone 3 Good Future | |
- | Quartz Quadrant Zone 3 Bad Future | |
- | Wacky Workbench Zone 1 Present | |
- | Wacky Workbench Zone 1 Past | |
- | Wacky Workbench Zone 1 Good Future | |
- | Wacky Workbench Zone 1 Bad Future | |
- | Wacky Workbench Zone 2 Present | |
- | Wacky Workbench Zone 2 Past | |
- | Wacky Workbench Zone 2 Good Future | |
- | Wacky Workbench Zone 2 Bad Future | |
- | Wacky Workbench Zone 3 Good Future | |
- | Wacky Workbench Zone 3 Bad Future | |
- | Stardust Speedway Zone 1 Present | |
- | Stardust Speedway Zone 1 Past | |
- | Stardust Speedway Zone 1 Good Future | |
- | Stardust Speedway Zone 1 Bad Future | |
- | Stardust Speedway Zone 2 Present | |
- | Stardust Speedway Zone 2 Past | |
- | Stardust Speedway Zone 2 Good Future | |
- | Stardust Speedway Zone 2 Bad Future | |
- | Stardust Speedway Zone 3 Good Future | |
- | Stardust Speedway Zone 3 Bad Future | |
- | Metallic Madness Zone 1 Present | |
- | Metallic Madness Zone 1 Past | |
- | Metallic Madness Zone 1 Good Future | |
- | Metallic Madness Zone 1 Bad Future | |
- | Metallic Madness Zone 2 Present | |
- | Metallic Madness Zone 2 Past | |
- | Metallic Madness Zone 2 Good Future | |
- | Metallic Madness Zone 2 Bad Future | |
- | Metallic Madness Zone 3 Good Future | |
- | Metallic Madness Zone 3 Bad Future |
- | This program is used to combine Player Start Position data for use with SonED2, and split the data for reinsertion into the game files | |
- | This program is used for compressing and decompressing Tile data with the formats used in the SegaCD version, for compatibility | |
- | This is the "Batch File" that is used to perform input data conversions and initiate Injection | |
- | This program is used for compressing data using the same format as Microsoft's "COMPRESS.EXE", used for 8x8 Tile data | |
- | This program is used for decompressing data using the same format as Microsoft's "COMPRESS.EXE", used for 8x8 Tile data | |
- | This program is used to convert the level layout data so that it can be read by SonED2 | |
- | This program is used to convert palette data between PC and Megadrive/Genesis formats | |
- | This is the "Batch File" that is used to split data from the game file and perform output data conversions |