- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Enigma" format | |
- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Kosinski" format | |
- | DLL used by "derecmp.exe", containing functions for compressing and decompressing data with the "Nemesis" format |
- | An Injector File that deals with Tilesets. It is incomplete in that there are many more Tileset location references within the game that it does not correct, and thus, many places where the game will crash because the old data pointers will have been made invalid | |
- | A Batch File for extracting several of the special Palettes that aren't loaded by the standard Palette Load List |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for Objects used in "Sonic 3" | |
- | Graphic file containing some of the global Object graphics for "Sonic 3" | |
- | Graphic file containing some of the Object graphics for Angel Island Zone | |
- | Graphic file containing some of the Object graphics for Launch Base Zone | |
- | Object Listing File, which defines Object descriptions, setting data, and in-editor graphic displays for Objects used in "Sonic & Knuckles" | |
- | Graphic file containing some of the global Object graphics for "Sonic & Knuckles" | |
- | Graphic file containing some of the global Object graphics for Mushroom Hill Zone | |
- | Sonic 1 Special Stage Object Listing File, which defines Map "Object" descriptions and in-editor graphic displays for the Slots Bonus Stage | |
- | Graphic file containing the Sonic 1 Special Stage Map "Object" graphics for the Slots Bonus Stage |
- | Angel Island Zone Act 1 | |
- | Angel Island Zone Act 2 | |
- | Angel Island Zone Act 2 (Ship Bombing Sequence) | |
- | Angel Island Zone Act 1 (Intro Sequence) | |
- | Azure Lake Zone | |
- | Balloon Park Zone | |
- | Chrome Gadget Zone | |
- | Carnival Night Zone Act 1 | |
- | Carnival Night Zone Act 2 | |
- | The Doomsday Zone | |
- | Death Egg Zone Act 1 | |
- | Death Egg Zone Act 2 | |
- | Death Egg Zone "Final Boss" | |
- | Desert Palace Zone | |
- | Endless Mine Zone | |
- | Flying Battery Zone Act 1 | |
- | Flying Battery Zone Act 2 | |
- | Gumball Bonus Stage | |
- | Hydrocity Zone Act 1 | |
- | Hydrocity Zone Act 2 | |
- | Hidden Palace Zone | |
- | Hidden Palace Zone (Emerald Shrine) | |
- | Ice Cap Zone Act 1 | |
- | Ice Cap Zone Act 2 | |
- | Launch Base Zone Act 1 | |
- | Launch Base Zone Act 2 | |
- | Launch Base Zone Act 2 (Death Egg Launch) | |
- | Lava Reef Zone Act 1 | |
- | Lava Reef Zone Act 2 | |
- | Lava Reef Zone Boss Area | |
- | Marble Garden Zone Act 1 | |
- | Marble Garden Zone Act 2 | |
- | Marble Garden Zone Act 2 (Earthquake Section) | |
- | Mushroom Hill Zone Act 1 | |
- | Mushroom Hill Zone Act 2 | |
- | Mushroom Hill Zone Act 2 (Flying Battery Sequence) | |
- | Pachinko Bonus Stage | |
- | Slots Bonus Stage (Background) | |
- | Slots Bonus Stage (S1 Rotating Special Stage Map) | |
- | Sandopolis Zone Act 1 | |
- | Sandopolis Zone Act 2 | |
- | Sky Sanctuary Zone (Sonic/Tails) | |
- | Sky Sanctuary Zone (Sonic/Tails Death Egg Launch) | |
- | Sky Sanctuary Zone (Knuckles) |
- | This is the "Batch File" that is used to perform input data conversions and initiate Injection for "Sonic 3 & Knuckles" | |
- | This is the "Injector File" that contains the information for placing the modified data back into the game file for "Sonic 3 & Knuckles" | |
- | This is the "Injector File" that combines "Sonic 3" and "Sonic & Knuckles" to form "Sonic 3 & Knuckles", and modifies the header so that emulators will recognize the SRAM support | |
- | This is the "Injector File" that contains various modifiable options for "Sonic 3 & Knuckles" | |
- | This is the "Batch File" that calls on both "3split.txt" and "ksplit.txt" to perform a complete "Sonic 3 & Knuckles" split | |
- | This is the "Batch File" that is used to split data from the "Sonic 3" game file and perform output data conversions | |
- | This program is used for decompressing and recompressing "Sonic & Knuckles" and "Blue Spheres" Special Stage Layout Data | |
- | This program is used to correct the size and checksum header information after Injection | |
- | This is the "Batch File" that is used to split data from the "Sonic & Knuckles" game file and perform output data conversions |
- | "YEnd" is changed several times throughout the level, depending on X location and the current player character. | |
- | The "YStart" value stored in the table is lower to prevent Tails or Knuckles from ascending the elevator shaft. "YStart" is moved to the top of the level upon exiting that area. | |
- | The "XStart" location is set by level events both to cut off the earlier section of the level in Sonic and Knuckles alone, and to prevent Sonic/Tails from entering Knuckles' starting area by walking off the cliff hidden to the left. |
WORD XStart, XEnd, YStart, YEnd
- | The leftmost world position that the screen is allowed to scroll to within the level | |
- | The rightmost world position that the screen is allowed to scroll to within the level | |
- | The uppermost world position that the screen is allowed to scroll to within the level | |
- | The lowermost world position that the screen is allowed to scroll to within the level |